What is this?
Ninja Warrior is an exciting and funny platformer game made by 2 students from Development and Design of Videogames degree, in CITM, UPC.
Instructions to play:
Click on "Download" link to download the zip. Decompress it and open the folder whose name is "Ninja Warrior 2.0". Click on .exe file and enjoy!
Our wonderful team:
We are two students from CITM Terrassa who had created a platform game for our subject Development of Videogames. Click on "Github account" to go to our personal accounts.
Christian Piña López: Code Programmer. Github account.
Pol Camacho Banal: Code Programmer/Designer. Github account.
Release changes:
1.0
Maps 1 and 2 and collisions created with Tiled. Player creation, animations and basic movement. Debug functionality with collisions. Load and save actions in-game (with xml). God mode. Innovation: Double jump
1.5
Enemies added (movement and animations). Pathfinding functionality. Timer (cap to 30 FPS). Load and save actions in-game (for enemies). Parallax. Innovation: CheckPoint autosave.
2.0
UI in-game and menus implementation. Pause mode. WebPage. Console. Innovation: Slider working with total functionality.
Core subsystem:
Our game structure is divided into modules, when j1Module is the main module that shares awake, preupdate, update, postupdate and cleanup functions of all other modules. App is the module that calls the previous functions to be used by a certain module. One special mention is that we have 2 modules called j1EntityManager and j1GUI that manages all entity and UI submodules.
How to play:
D: Walk forward. A: Walk backward. SPACE: Jump. D+LSHIFT: Run forward. A+LSHIFT: Run backward. D+LSHIFT+SPACE: Jump while running forward. A+LSHIFT+SPACE: Jump while running backward.
Double jump!
SPACE+SPACE: Simple double jump. D+SPACE+SPACE: Double jump while walk forward. A+SPACE+SPACE: Double jump while walk backward. D+LSHIFT+SPACE+SPACE: Double jump while running forward. A+LSHIFT+SPACE+SPACE: Double jump while running backward.
Debug controls
F1: Change to map 1. F2: Change to map 2. F3: Start from the beginning of the current level. F5: Save current state (player and enemies). F6: Load current state (player and enemies). F8: Debug UI. F9: View colliders and logic. F10: God mode. F11: Framerate cap ON/OFF. ESC (when user is in-game): Open pause menu.
Check out our Repository to find out interesting stuff.
And, of course, don't forget to Download our game!
MIT License
Copyright (c) 2019 christianpi4 & polcamacho. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.